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The cardpool is so wide in these formats that once the metagame has settled down, it is possible to build a deck that can efficiently and effectively have game against all of the best decks, and play good card selection to find the tools for the matchup and put away those for other matchups. As noted by Brian DeMars in his article “Decks Like Death’s Shadow Will Always Become the Best Deck” (where he describes a similar phenomenon that occured in Modern in 2017), turbo xerox decks consistently rise to the top of these open metagames in non-rotating formats. Because it does not need to play that many copies, it can get away with only the best versions of these effects. RUG Delver is a prime example of a “ turbo xerox” deck, using cheap card selection to find cheap threats and cheap answers. What did RUG Delver do that made it rise above the competition? The answer is simple: everything, and efficiently. Players had discovered that there was a “best deck”-RUG Delver.
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It is here where Pauper’s problem starts to become clear.īy 2012, after some new printings, the format no longer followed the cycle that ends in an open metagame. Non-rotating formats follow a similar cycle, but there is an important part to this cycle that frequently occurs in non-rotating formats, though rarely in Standard. By the end, there were playable decks at each level fast linear, malleable, and control. Black Devotion, UWx, and Red Deck Wins were all top-tier and other decks were viable. Another example of this occurring was the Return to Ravnica - Theros Standard five years ago, when the format went from being dominated by Blue Devotion to Black Devotion to UWx Control and ended in a relatively open space. This is typically when the DCI bans cards. Generally, the discovery of fast linear decks, malleable decks, and control decks over time results in open metagames, assuming that no strategy is oppressive enough to consistently defeat decks in more of these categories than it “should” according to the cycle. These control decks tend to be weak to the fast linear strategies. Eventually, control decks are developed to beat these malleable decks.
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Quickly, midrange, tempo, or aggro-control decks (I will group these together as “malleable decks” for the purposes of this article because the important thing that they all have in common is the ability to switch roles against fast linear decks and control decks) are developed to defeat the fast linear decks (and, in the case of midrange, defeat the tempo or aggro-control decks). When in doubt, be proactive is a tried-and-true method in Magic. At first, linear aggressive/combo decks dominate because players try to do the most fast and broken things they can when unsure of what to expect. This is exactly why you need to pick the best of the best and know what you're getting into.Almost all Magic formats go through similar life cycles. However, CCGs are the types of games that you need to commit a lot of time into before succeeding, so the last thing you want to do is sink hours into a game, only to find out you don't really like it. Updated March 22, 2022, by Jessica Filby: Collectable Card Games are still going strong, and this fantastic genre has brought a multitude of new players and fans into this wonderful world. RELATED: Magic: The Gathering - The Top Strongest Clone Cards In The Game For this list, we've weaned things down to only the best CCGs, and even discuss how easy they are to play "for free," the big keyword in the era of mobile games. The best ones are simple to get into, but hard to master, making it easy to sink hundreds of hours into them playing your friends.or total strangers.įrom the moment online gaming began, it didn't take long for collectible card games to make the jump over, and the advent of smartphones has only made the genre proliferate further. Whether it's Magic: The Gathering in the '90s,or Pokemon and Yu-Gi-Oh! in the 2000s, card games have always been all the rage.